home *** CD-ROM | disk | FTP | other *** search
- /**********************************************************************\
-
- File: ghost end.c
-
- Purpose: This module handles ending a player's turn (adding a
- letter), stepping to the next player, and ending a round
- (when appropriate).
-
-
- Ghost -=- a classic word-building challenge
- Copyright (C) 1993 Mark Pilgrim
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program in a file named "GNU General Public License".
- If not, write to the Free Software Foundation, 675 Mass Ave,
- Cambridge, MA 02139, USA.
-
- \**********************************************************************/
-
- #include "ghost globals.h"
- #include "ghost end.h"
- #include "ghost strategy.h"
- #include "ghost challenge.h"
- #include "msg graphics.h"
- #include "msg dialogs.h"
- #include "msg environment.h"
- #include "msg timing.h"
- #include "msg sounds.h"
-
- void AddLetter(char theChar)
- {
- if (theChar==' ')
- {
- TimeCorrection(1+30*gGameSpeed);
- StartTiming();
- ChallengeWord();
- }
- else
- {
- gTheWord[++gTheWord[0]]=theChar;
- TimeCorrection(1+30*gGameSpeed);
- StartTiming();
- DoSound(sound_play_letter, TRUE);
- gStatus=kNewPlayer;
- UpdateBoard();
- gStatus=kNoStatus;
- NextPlayer();
- }
- }
-
- void NextPlayer(void)
- {
- FindStartPtr(TRUE);
- if (gTheWord[0]>=0x04)
- {
- GetNextWord(FALSE);
- if (thisWord[0]==gTheWord[0])
- EndRound();
- }
-
- GoToNextPlayer();
-
- UpdateBoard();
- }
-
- void GoToNextPlayer(void)
- {
- Boolean keepgoing;
-
- do
- {
- gCurrentPlayer++;
- if (gCurrentPlayer==gNumPlayers)
- gCurrentPlayer=0;
- if (gPlayOrderIndex[gCurrentPlayer]>=gNumHumanPlayers)
- keepgoing=(gComputerPlayerScore[gPlayOrderIndex[gCurrentPlayer]-gNumHumanPlayers]==5);
- else
- keepgoing=(gHumanPlayerScore[gPlayOrderIndex[gCurrentPlayer]]==5);
- }
- while (keepgoing);
- }
-
- void GoToPreviousPlayer(void)
- {
- Boolean keepgoing;
-
- do
- {
- gCurrentPlayer--;
- if (gCurrentPlayer<0)
- gCurrentPlayer=gNumPlayers-1;
- if (gPlayOrderIndex[gCurrentPlayer]>=gNumHumanPlayers)
- keepgoing=(gComputerPlayerScore[gPlayOrderIndex[gCurrentPlayer]-gNumHumanPlayers]==5);
- else
- keepgoing=(gHumanPlayerScore[gPlayOrderIndex[gCurrentPlayer]]==5);
- }
- while (keepgoing);
- }
-
- void EndRound(void)
- {
- int index;
-
- index=gPlayOrderIndex[gCurrentPlayer];
- if (index>=gNumHumanPlayers)
- gComputerPlayerScore[index-gNumHumanPlayers]++;
- else
- gHumanPlayerScore[gPlayOrderIndex[gCurrentPlayer]]++;
-
- gStatus=kJustGotALetter;
- UpdateBoard();
- gStatus=kNoStatus;
-
- if (gPlayOrderIndex[gCurrentPlayer]>=gNumHumanPlayers)
- TimeCorrection(1+30*gGameSpeed);
- StartTiming();
-
- if (gPlayOrderIndex[gCurrentPlayer]>=gNumHumanPlayers)
- {
- if (gComputerPlayerScore[gPlayOrderIndex[gCurrentPlayer]-gNumHumanPlayers]==5)
- ComputerLoses();
- }
- else
- {
- if (gHumanPlayerScore[gPlayOrderIndex[gCurrentPlayer]]==5)
- HumanLoses();
- }
-
- if (gInProgress)
- {
- if (gPlayOrderIndex[gCurrentPlayer]<gNumHumanPlayers)
- {
- TimeCorrection(1+30*gGameSpeed);
- StartTiming();
- }
- gTheWord[0]=0x00;
- oldStartPtr=startPtr=listPtr=0L;
- gCurrentPlayer--;
- }
- }
-
- void HumanLoses(void)
- {
- gStatus=kJustLost;
- UpdateBoard();
- gStatus=kNoStatus;
-
- TimeCorrection(1+30*gGameSpeed);
- StartTiming();
-
- gActualHumanPlayers--;
- if (gActualHumanPlayers+gActualComputerPlayers==1)
- {
- DoSound(sound_joy, TRUE);
- gInProgress=FALSE;
- }
- else DoSound(sound_raz, FALSE);
- }
-
- void ComputerLoses(void)
- {
- int iconIndex;
-
- gStatus=kJustLost;
- UpdateBoard();
- gStatus=kNoStatus;
-
- gActualComputerPlayers--;
- if (gActualHumanPlayers+gActualComputerPlayers==1)
- {
- DoSound(sound_joy, TRUE);
- gInProgress=FALSE;
- }
- else
- {
- iconIndex=gComputerIconIndex[gPlayOrderIndex[gCurrentPlayer]-gNumHumanPlayers];
- if ((iconIndex==0) || (iconIndex==2) || (iconIndex==22))
- DoSound(sound_female_shoot, FALSE);
- else
- DoSound(sound_male_shoot, FALSE);
- }
-
- TimeCorrection(1+30*gGameSpeed);
- StartTiming();
- }
-